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Vending Machine Showcase

A personal 3D environment and animation project executed entirely in Blender. The brief required creating a promotional piece centered around a unique, custom-branded vending or claw machine.

Design & Environment: I designed an eerie, neglected arcade environment, utilizing a mix of free assets for the structural elements and custom modeling for key props. The atmosphere is heavily focused on contrast: the grimy, abandoned room is cut through by the vivid, neon glow of the EXGAMING logo and the purple light of the machine's prize tray. The scene is brought to life with dynamic elements like falling paper debris, ambient dust particles, and sparks.

The Claw Machine: The star of the scene is the claw machine itself. I custom-modeled the cabinet and integrated the brand's glowing logo. Inside, the prizes are the brand's mascot, meticulously rendered as if frozen inside detailed ice cubes. The claw mechanism was carefully rigged using Blender's Armatures to achieve a realistic and engaging pick-up animation, seamlessly timed with the camera movements for maximum impact.